refactored code and minor bug fixing
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47
bindings/dotnet/UnicornSamples/Utils.cs
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47
bindings/dotnet/UnicornSamples/Utils.cs
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using Gee.External.Capstone;
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using Gee.External.Capstone.X86;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UnicornSamples
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{
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internal static class Utils
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{
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public static Int64 ToInt(Byte[] val)
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{
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UInt64 res = 0;
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for (var i = 0; i < val.Length; i++)
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{
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var v = val[i] & 0xFF;
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res += (UInt64)(v << (i * 8));
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}
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return (Int64)res;
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}
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public static Byte[] Int64ToBytes(Int64 intVal)
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{
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var res = new Byte[8];
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var uval = (UInt64)intVal;
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for (var i = 0; i < res.Length; i++)
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{
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res[i] = (Byte)(uval & 0xff);
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uval = uval >> 8;
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}
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return res;
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}
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public static String Disassemble(CapstoneDisassembler<X86Instruction, X86Register, X86InstructionGroup, X86InstructionDetail> disassembler, Byte[] code)
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{
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var sb = new StringBuilder();
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var instructions = disassembler.DisassembleAll(code);
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foreach (var instruction in instructions)
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{
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sb.AppendFormat("{0} {1}{2}", instruction.Mnemonic, instruction.Operand, Environment.NewLine);
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}
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return sb.ToString().Trim();
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}
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}
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}
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