Added samples projects for MSVC binding.
Added MSVC support to unicorn samples.
This commit is contained in:
167
bindings/msvc/samples/dynload/dynload.vcxproj
Normal file
167
bindings/msvc/samples/dynload/dynload.vcxproj
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@ -0,0 +1,167 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
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||||
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||||
<Platform>Win32</Platform>
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>x64</Platform>
|
||||
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||||
<Configuration>Release</Configuration>
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||||
<Platform>Win32</Platform>
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||||
<ProjectConfiguration Include="Release|x64">
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||||
<Configuration>Release</Configuration>
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||||
<Platform>x64</Platform>
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||||
<PropertyGroup Label="Globals">
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||||
<ProjectGuid>{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}</ProjectGuid>
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||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>dynload</RootNamespace>
|
||||
<ProjectName>dynload</ProjectName>
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||||
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110_xp</PlatformToolset>
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||||
<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v110_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v110_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions);DYNLOAD</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>
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||||
</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions);DYNLOAD</PreprocessorDefinitions>
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||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
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</Link>
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||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);DYNLOAD</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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||||
<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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||||
</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);DYNLOAD</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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||||
<SubSystem>Console</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
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<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\unicorn_dynload.c" />
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<ClCompile Include="..\main.c" />
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</ItemGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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||||
</Project>
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7
bindings/msvc/samples/dynload/dynload.vcxproj.filters
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7
bindings/msvc/samples/dynload/dynload.vcxproj.filters
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
|
||||
<ClCompile Include="..\main.c" />
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<ClCompile Include="..\..\unicorn_dynload.c" />
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</ItemGroup>
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||||
</Project>
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134
bindings/msvc/samples/main.c
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134
bindings/msvc/samples/main.c
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@ -0,0 +1,134 @@
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//
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// Simple code as an example for building apps with MSVC++ using the Unicorn Engine.
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//
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// Zak Escano - December 2015
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//
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// windows specific
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#ifdef _MSC_VER
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#include <io.h>
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#include <windows.h>
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#define PRIx64 "llX"
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#ifdef DYNLOAD
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#include <unicorn/unicorn_dynload.h>
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#else // DYNLOAD
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#include <unicorn/unicorn.h>
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#ifdef _WIN64
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#pragma comment(lib, "unicorn_staload64.lib")
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#else // _WIN64
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#pragma comment(lib, "unicorn_staload.lib")
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#endif // _WIN64
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#endif // DYNLOAD
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// posix specific
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#else // _MSC_VER
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#include <unistd.h>
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#include <inttypes.h>
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#include <unicorn/unicorn.h>
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#endif // _MSC_VER
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// Test MIPS little endian code.
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// It should loop 3 times before ending.
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const uint64_t addr = 0x100000;
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const unsigned char loop_test_code[] = {
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0x02,0x00,0x04,0x24, // 100000: li $a0, 2
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// loop1
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0x00,0x00,0x00,0x00, // 100004: nop
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0xFE,0xFF,0x80,0x14, // 100008: bnez $a0, loop1
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0xFF,0xFF,0x84,0x24, // 10000C: addiu $a0, -1
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};
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bool test_passed_ok = false;
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int loop_count = 0;
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static void mips_codehook(uc_engine *uc, uint64_t address, uint32_t size, void *user_data)
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||||
{
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if( address == 0x10000C )
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test_passed_ok = true;
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if( address == 0x100004 )
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{
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printf("\nloop %d:\n", loop_count);
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loop_count++;
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}
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printf("Code: %llX\n", address);
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}
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int main(int argc, char **argv, char **envp)
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{
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uc_engine *uc;
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uc_err err;
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uc_hook hhc;
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uint32_t val;
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// dynamically load shared library
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#ifdef DYNLOAD
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if( !uc_dyn_load(NULL, 0) )
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{
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printf("Error dynamically loading shared library.\n");
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printf("Please check that unicorn.dll/unicorn.so is available as well as\n");
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printf("any other dependent dll/so files.\n");
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printf("The easiest way is to place them in the same directory as this app.\n");
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return 1;
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}
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||||
#endif
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// Initialize emulator in MIPS 32bit little endian mode
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err = uc_open(UC_ARCH_MIPS, UC_MODE_MIPS32, &uc);
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if (err)
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||||
{
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printf("Failed on uc_open() with error returned: %u\n", err);
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return err;
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}
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// map in a page of mem
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err = uc_mem_map(uc, addr, 0x1000, UC_PROT_ALL);
|
||||
if (err)
|
||||
{
|
||||
printf("Failed on uc_mem_map() with error returned: %u\n", err);
|
||||
return err;
|
||||
}
|
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|
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// write machine code to be emulated to memory
|
||||
err = uc_mem_write(uc, addr, loop_test_code, sizeof(loop_test_code));
|
||||
if( err )
|
||||
{
|
||||
printf("Failed on uc_mem_write() with error returned: %u\n", err);
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return err;
|
||||
}
|
||||
|
||||
// hook all instructions by having @begin > @end
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uc_hook_add(uc, &hhc, UC_HOOK_CODE, mips_codehook, NULL, (uint64_t)1, (uint64_t)0);
|
||||
if( err )
|
||||
{
|
||||
printf("Failed on uc_hook_add(code) with error returned: %u\n", err);
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return err;
|
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}
|
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|
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// execute code
|
||||
printf("---- Executing Code ----\n");
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||||
err = uc_emu_start(uc, addr, addr + sizeof(loop_test_code), 0, 0);
|
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if (err)
|
||||
{
|
||||
printf("Failed on uc_emu_start() with error returned %u: %s\n",
|
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err, uc_strerror(err));
|
||||
return err;
|
||||
}
|
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|
||||
// done executing, print some reg values as a test
|
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printf("---- Execution Complete ----\n\n");
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uc_reg_read(uc, UC_MIPS_REG_PC, &val); printf("pc is %X\n", val);
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uc_reg_read(uc, UC_MIPS_REG_A0, &val); printf("a0 is %X\n", val);
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// free resources
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uc_close(uc);
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// dynamically free shared library
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#ifdef DYNLOAD
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uc_dyn_free();
|
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#endif
|
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return 0;
|
||||
}
|
||||
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36
bindings/msvc/samples/samples.sln
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36
bindings/msvc/samples/samples.sln
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@ -0,0 +1,36 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dynload", "dynload\dynload.vcxproj", "{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "staload", "staload\staload.vcxproj", "{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Debug|x64.Build.0 = Debug|x64
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Release|Win32.Build.0 = Release|Win32
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Release|x64.ActiveCfg = Release|x64
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Release|x64.Build.0 = Release|x64
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Debug|x64.Build.0 = Debug|x64
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Release|Win32.Build.0 = Release|Win32
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Release|x64.ActiveCfg = Release|x64
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
165
bindings/msvc/samples/staload/staload.vcxproj
Normal file
165
bindings/msvc/samples/staload/staload.vcxproj
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@ -0,0 +1,165 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>staload</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
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||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<Link>
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<SubSystem>Console</SubSystem>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\main.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project>
|
6
bindings/msvc/samples/staload/staload.vcxproj.filters
Normal file
6
bindings/msvc/samples/staload/staload.vcxproj.filters
Normal file
@ -0,0 +1,6 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="..\main.c" />
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</ItemGroup>
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</Project>
|
Reference in New Issue
Block a user