Removed MSVC binding. (#808)
This commit is contained in:

committed by
Nguyen Anh Quynh

parent
c09a52e803
commit
fa45a42c76
2
samples/msvc/.gitignore
vendored
2
samples/msvc/.gitignore
vendored
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*.VC.db
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*.VC.opendb
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:: Notes about Visual Studio versions.
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These solution and project files were created using Visual Studio 2012.
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They should be able to be opened in newer versions of Visual Studio.
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For older versions of Visual Studio you could try a little hack of changing
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the line in the solution file "msvc.sln" from:
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Microsoft Visual Studio Solution File, Format Version 12.00
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to
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Microsoft Visual Studio Solution File, Format Version 11.00
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Or whatever version number your Visual Studio version uses.
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(Hint: Check an existing solution file you have created with your version
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of Visual Studio to know what this value is expected to be.)
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Also note that all instructions below are for Visual Studio 2012. So if you
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are using a different version then the settings may be located in different
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areas or have different names.
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:: Notes about the building the sample projects
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The projects have 32bit (win32) and 64bit (x64) target platforms.
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The 32bit platform (win32) will create a 32bit app that can run on either
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32bit or 64bit Windows. The 64bit platform (x64) can only run on 64bit Windows.
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All variants can be built at once by using the batch build function:
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Go to "Build -> Batch Build" and tick all checkboxes, or at least the ones
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that you wish to build. Then click on the Build or Rebuild button.
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Note that when building the "staload" projects you must first have built
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the static import libraries as mentioned above.
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The samples projects all come preset to be built using dynamic loading of
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the unicorn dlls. If you wish to use static loading of the unicorn dlls
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then you need see the next section.
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:: Using static linking of dlls
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It is possible to perform static linking of the unicorn dlls which will
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load and import the dlls when the exe file itself is loaded. Personally
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I prefer dynamic loading in which you load the dlls in your program code
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at runtime. This way if it fails you have the opportunity to display a
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more meaning error message. Dynamic loading also gives you more
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advanced options for where to load the dll files from.
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If you do wish to do static linking of dlls then the following changes
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need to be made to each project. Note that multiple projects can be
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highlighted and have their settings changed at the one time.
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1) First ensure the static linking library has been built.
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Run bindings\msvc\make_staload.bat to build these.
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You may need to first alter this batch file to point to the correct
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location of your "vcvars32.bat" file.
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If successful you will now have the files "bindings\msvc\unicorn_staload.lib"
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and "bindings\msvc\unicorn_staload64.lib".
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2) Go to the Solution Explorer window in Visual Studio.
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You can use "View -> Solution Explorer" to get to it.
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3) Highlight one or more projects that you want to change to use
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static linking. Use hold control when selecting to select multiples,
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or hold Shift to select ranges of projects.
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4) Right click on the selected projects and go to Properties.
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5) Now go to "Configuration Properties -> C/C++ -> Preprocessor ->
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Preprocessor Definitions". Remove the DYNLOAD entry and its preceeding
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semi-colon. You will need to remove DYNLOAD for both Debug and Release
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configurations. You can change between configurations on the top left
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of the Property Pages dialog box that you are currently on.
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6) Click OK when done and then rebuild the altered projects.
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Be sure to Rebuild and not just Build to ensure that the change you
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made are used.
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:: Running the samples
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When running the samples they will need to be able to load the unicorn dlls.
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The unicorn dlls required for 32bit apps are:
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libgcc_s_dw2-1.dll
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libglib-2.0-0.dll
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libiconv-2.dll
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libintl-8.dll
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libwinpthread-1.dll
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unicorn.dll
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The unicorn dlls required for 64bit apps are:
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libgcc_s_seh-1.dll
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libglib-2.0-0.dll
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libiconv-2.dll
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libintl-8.dll
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libwinpthread-1.dll
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unicorn.dll
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Note that while some of the 32bit and 64bit dlls have the same filename,
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they are internally different in that they are either 32bit or 64bit files
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themselves. So you will have to have separate directories to store them in.
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I suggest using directory names such as "unicorn32" and "unicorn64" when
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installing the prebuilt windows binaries. This will make it easy to
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differentiate between them.
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If running the sample exe files from the command line or from Windows Explorer
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then you need ensure that the exe file is in the same directory as either the
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32bit or 64bit set of dlls.
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To run the samples from inside Visual Studio so that you can debug them or just
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easily test various changes you should set the working directory to point to a
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directory that contains all of the dlls. Assuming you are running a 32bit app
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and have the 32bit unicorn dlls in the directory "C:\unicorn32" then do:
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1) Go to the Solution Explorer window in Visual Studio.
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You can use "View -> Solution Explorer" to get to it.
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2) Highlight one or more projects that you want to run/debu from in
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Visual Studio. Use hold control when selecting to select multiples,
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or hold Shift to select ranges of projects.
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3) Right click on the selected projects and go to Properties.
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4) Now go to "Configuration Properties -> Debugging -> Working Directory".
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Change the value for this to "C:\unicorn32".
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You will need to change this for both Debug and Release configurations.
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You can change between configurations on the top left of the Property Pages
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dialog box that you are currently on.
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6) Click OK when done and then you are ready to run or debug the projects.
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Do "Debug -> Start Debugging" or press F5 to debug the current project.
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Do "Debug -> Start Without Debugging" or press Ctrl+F5 to run the current project.
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You can change the current project by right clicking on a project in
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Solution Explorer and selecting "Set as StartUp Project"
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@ -1,96 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mem_apis", "msvc_mem_apis\mem_apis.vcxproj", "{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_arm", "msvc_sample_arm\sample_arm.vcxproj", "{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_arm64", "msvc_sample_arm64\sample_arm64.vcxproj", "{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_m68k", "msvc_sample_m68k\sample_m68k.vcxproj", "{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_mips", "msvc_sample_mips\sample_mips.vcxproj", "{5E004A76-1625-44F1-A1EA-64C4FD15F642}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_x86", "msvc_sample_x86\sample_x86.vcxproj", "{F8AD989E-D273-42DA-80A6-B6466EB134CA}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_sparc", "msvc_sample_sparc\sample_sparc.vcxproj", "{2906001D-9B80-4400-8B3A-4445CDAED54F}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shellcode", "msvc_shellcode\shellcode.vcxproj", "{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Debug|Win32.ActiveCfg = Debug|Win32
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{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Debug|Win32.Build.0 = Debug|Win32
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{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Debug|x64.ActiveCfg = Debug|x64
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{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Debug|x64.Build.0 = Debug|x64
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||||
{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Release|Win32.Build.0 = Release|Win32
|
||||
{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Release|x64.ActiveCfg = Release|x64
|
||||
{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Release|x64.Build.0 = Release|x64
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||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Debug|Win32.Build.0 = Debug|Win32
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||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Debug|x64.Build.0 = Debug|x64
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||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Release|Win32.Build.0 = Release|Win32
|
||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Release|x64.ActiveCfg = Release|x64
|
||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Release|x64.Build.0 = Release|x64
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Debug|x64.Build.0 = Debug|x64
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Release|Win32.Build.0 = Release|Win32
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Release|x64.ActiveCfg = Release|x64
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Release|x64.Build.0 = Release|x64
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Debug|x64.Build.0 = Debug|x64
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Release|Win32.Build.0 = Release|Win32
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Release|x64.ActiveCfg = Release|x64
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Release|x64.Build.0 = Release|x64
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Debug|x64.Build.0 = Debug|x64
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Release|Win32.Build.0 = Release|Win32
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Release|x64.ActiveCfg = Release|x64
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Release|x64.Build.0 = Release|x64
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Debug|x64.Build.0 = Debug|x64
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Release|Win32.Build.0 = Release|Win32
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Release|x64.ActiveCfg = Release|x64
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Release|x64.Build.0 = Release|x64
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Debug|x64.Build.0 = Debug|x64
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Release|Win32.Build.0 = Release|Win32
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Release|x64.ActiveCfg = Release|x64
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Release|x64.Build.0 = Release|x64
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Debug|x64.Build.0 = Debug|x64
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Release|Win32.Build.0 = Release|Win32
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Release|x64.ActiveCfg = Release|x64
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,167 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>mem_apis</RootNamespace>
|
||||
<ProjectName>mem_apis</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions);DYNLOAD</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\..\include;..\..\..\bindings\msvc</AdditionalIncludeDirectories>
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<Link>
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<SubSystem>Console</SubSystem>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);DYNLOAD</PreprocessorDefinitions>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);DYNLOAD</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>..\..\..\bindings\msvc</AdditionalLibraryDirectories>
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</Link>
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<ItemGroup>
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<ClCompile Include="..\..\..\bindings\msvc\unicorn_dynload.c" />
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<ImportGroup Label="ExtensionTargets">
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|
@ -1,7 +0,0 @@
|
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<?xml version="1.0" encoding="utf-8"?>
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</Project>
|
Reference in New Issue
Block a user