Compiling with Win32 Release/MinSizeRel/RelWithDebInfo in VS2008 will cause "fatal error C1063: compiler limit: compiler stack overflow" problem.
Compiling with Win32 Debug or x64 does not have this problem.
You can easily bypass this problem by changing the optimization options /O1 and /O2 to /Od.
In VS2010, when _INTPTR is 0 or 1, UINTPTR_MAX is 0xFFFFFFFF.
* Fix wrong sync after UC_ERR_[READ, WRITE, FETCH]_[UNMAPPED, PROT]
Note that:
1. We only guarantee the pc (and other internal states) is correct
if and only of `uc_emu_start` returns without any error (or errors
have been handled in callbacks.).
2. If memory read/write error isn't handled by hooks, the state is
undefined and the pc is probably wrong if no hook is installed.
This fixes#1323.
* Rename variables
* Add note in unicorn.h
* Refine test_i386_invalid_mem_read_in_tb
* Implement uc_context_free
* Use uc_context_free for python bindings
* Format code
* Simplify code
* Move next,context inside while loop
* Add my name to CREDITS.TXT
* x86: setup FS & GS base
* Fixed base register writes for x64, removed then for x16/x32 (the don't exist there?)
* FS reg comes before GS so the base regs do so, too
* added shebang to const_generator.py
* Added base regs to and added 'all' support to const_generator
Co-authored-by: naq <aquynh@gmail.com>
* Handle the cpu context save in a more pythonic way, so the context can be serialized and reuse in an other process using the same emulator architecture and modes
* Fix type error ; mistakes a size_t uint64_t ; breaks in 32bit...
* Update UC_HOOK_MEM_VALID
UC_HOOK_MEM_READ fires before handlers for invalid memory reads, so UC_HOOK_MEM_VALID would technically also be receiving invalid memory reads. Switching to UC_HOOK_MEM_READ_AFTER ensures that only actually valid reads are hooked
* Removed macro change, added comment
Removed the macro change, but added a clarifying comment. May submit a future PR with a new macro added
* Update unicorn.h
will -> may
* Update unicorn.h
Writing / reading to model specific registers should be as easy as
calling a function, it's a bit stupid to write shell code and run them
just to write/read to a MSR, and even worse, you need more than just a
shellcode to read...
So, add a special register ID called UC_X86_REG_MSR, which should be
passed to uc_reg_write()/uc_reg_read() as the register ID, and then a
data structure which is uc_x86_msr (12 bytes), as the value (always), where:
Byte Value Size
0 MSR ID 4
4 MSR val 8
* unicorn: use waitable timer to implement usleep() on Windows
Signed-off-by: vardyh <vardyh.dev@gmail.com>
* atomic: implement barrier() for msvc
Signed-off-by: vardyh <vardyh.dev@gmail.com>
* Fix for MIPS issue.
* Sparc support added.
* M68K support added.
* Arm support ported.
* Fix issue with VS2015 shlobj.h file
* Arm issue fix.
* Finalise MSVC port.