namespace UnicornManaged open System open System.Threading open System.Collections.Generic open System.Runtime.InteropServices open UnicornManaged.Const open UnicornManaged.Binding // exported hooks type CodeHook = delegate of Unicorn * Int64 * Int32 * Object -> unit and BlockHook = delegate of Unicorn * Int64 * Int32 * Object -> unit and InterruptHook = delegate of Unicorn * Int32 * Object -> unit and MemReadHook = delegate of Unicorn * Int64 * Int32 * Object -> unit and MemWriteHook = delegate of Unicorn * Int64 * Int32 * Int64 * Object -> unit and EventMemHook = delegate of Unicorn * Int64 * Int32 * Int64 * Object -> unit and InHook = delegate of Unicorn * Int32 * Int32 * Object -> unit and OutHook = delegate of Unicorn * Int32 * Int32 * Int32 * Object -> unit and SyscallHook = delegate of Unicorn * Object -> unit // the managed unicorn engine and Unicorn(arch: Int32, mode: Int32, binding: IBinding) = // hook callback list let _codeHooks = new Dictionary() let _blockHooks = new Dictionary() let _interruptHooks = new Dictionary() let _memReadHooks = new Dictionary() let _memWriteHooks = new Dictionary() let _memEventHooks = new Dictionary() let _inHooks = new Dictionary() let _outHooks = new Dictionary() let _syscallHooks = new Dictionary() let _disposablePointers = new List() let mutable _eng = [|UIntPtr.Zero|] let checkResult(errCode: Int32, errMsg: String) = if errCode <> Common.UC_ERR_OK then raise(ApplicationException(String.Format("{0}. Error: {1}", errMsg, errCode))) let getId = let counter = ref 0 fun () -> new IntPtr(Interlocked.Increment(counter)) let hookDel(callbacks: Dictionary) (callback: 'a)= // TODO: invoke the native function in order to not call the trampoline anymore callbacks.Keys |> Seq.tryFind(fun k -> match callbacks.[k] with | (c, _) -> c = callback) |> (fun k -> if k.IsSome then callbacks.Remove(k.Value) |> ignore) let allocate(size: Int32) = let mem = Marshal.AllocHGlobal(size) _disposablePointers.Add(mem) mem.ToPointer() do _eng <- [|new UIntPtr(allocate(IntPtr.Size))|] let err = binding.UcOpen(uint32 arch, uint32 mode, _eng) checkResult(err, "Unable to open the Unicorn Engine") new(arch, mode) = new Unicorn(arch, mode, BindingFactory.getDefault()) member private this.CheckResult(errorCode: Int32) = // return the exception instead of raising it in order to have a more meaningful stack trace if errorCode <> Common.UC_ERR_OK then let errorMessage = this.StrError(errorCode) Some <| UnicornEngineException(errorCode, errorMessage) else None member this.MemMap(address: Int64, size: Int64, perm: Int32) = let size = new UIntPtr(uint64 size) match binding.MemMap(_eng.[0], uint64 address, size, uint32 perm) |> this.CheckResult with | Some e -> raise e | None -> () member this.MemMapPtr(address: Int64, size: Int64, perm: Int32, ptr: IntPtr) = let size = new UIntPtr(uint64 size) let ptr = new UIntPtr(ptr.ToPointer()) match binding.MemMapPtr(_eng.[0], uint64 address, size, uint32 perm, ptr) |> this.CheckResult with | Some e -> raise e | None -> () member this.MemUnmap(address: Int64, size: Int64) = let size = new UIntPtr(uint64 size) match binding.MemUnmap(_eng.[0], uint64 address, size) |> this.CheckResult with | Some e -> raise e | None -> () member this.MemProtect(address: Int64, size: Int64, ?perm: Int32) = let size = new UIntPtr(uint64 size) let perm = defaultArg perm Common.UC_PROT_ALL match binding.MemProtect(_eng.[0], uint64 address, size, uint32 perm) |> this.CheckResult with | Some e -> raise e | None -> () member this.MemWrite(address: Int64, value: Byte array) = match binding.MemWrite(_eng.[0], uint64 address, value, new UIntPtr(uint32 value.Length)) |> this.CheckResult with | Some e -> raise e | None -> () member this.MemRead(address: Int64, memValue: Byte array) = match binding.MemRead(_eng.[0], uint64 address, memValue, new UIntPtr(uint32 memValue.Length)) |> this.CheckResult with | Some e -> raise e | None -> () member this.RegWrite(regId: Int32, value: Byte array) = match binding.RegWrite(_eng.[0], regId, value) |> this.CheckResult with | Some e -> raise e | None -> () member this.RegRead(regId: Int32, regValue: Byte array) = match binding.RegRead(_eng.[0], regId, regValue) |> this.CheckResult with | Some e -> raise e | None -> () member this.EmuStart(beginAddr: Int64, untilAddr: Int64, timeout: Int64, count: Int64) = match binding.EmuStart(_eng.[0], uint64 beginAddr, uint64 untilAddr, uint64 timeout, uint64 count) |> this.CheckResult with | Some e -> raise e | None -> () member this.EmuStop() = match binding.EmuStop(_eng.[0]) |> this.CheckResult with | Some e -> raise e | None -> () member this.Close() = match binding.Close(_eng.[0]) |> this.CheckResult with | Some e -> raise e | None -> () member this.ArchSupported(arch: Int32) = binding.ArchSupported(arch) member this.ErrNo() = binding.Errono(_eng.[0]) member this.StrError(errorNo: Int32) = let errorStringPointer = binding.Strerror(errorNo) Marshal.PtrToStringAnsi(errorStringPointer) member this.AddCodeHook(callback: CodeHook, userData: Object, beginAddr: Int64, endAddr: Int64) = let trampoline(u: IntPtr) (addr: Int64) (size: Int32) (user: IntPtr) = let (exist, (callback, userData)) = _codeHooks.TryGetValue(user) if exist then callback.Invoke(this, addr, size, userData) let id = getId() _codeHooks.Add(id, (callback, userData)) let funcPointer = Marshal.GetFunctionPointerForDelegate(new CodeHookInternal(trampoline)) let hh = new UIntPtr(allocate(IntPtr.Size)) match binding.HookAddArg0Arg1(_eng.[0], hh, Common.UC_HOOK_CODE, new UIntPtr(funcPointer.ToPointer()), id, uint64 beginAddr, uint64 endAddr) |> this.CheckResult with | Some e -> raise e | None -> () member this.AddCodeHook(callback: CodeHook, beginAddr: Int64, endAddr: Int64) = this.AddCodeHook(callback, null, beginAddr, endAddr) member this.HookDel(callback: CodeHook) = hookDel _codeHooks callback member this.AddBlockHook(callback: BlockHook, userData: Object, beginAddr: Int64, endAddr: Int64) = let trampoline(u: IntPtr) (addr: Int64) (size: Int32) (user: IntPtr) = let (exist, (callback, userData)) = _blockHooks.TryGetValue(user) if exist then callback.Invoke(this, addr, size, userData) let id = getId() _blockHooks.Add(id, (callback, userData)) let funcPointer = Marshal.GetFunctionPointerForDelegate(new BlockHookInternal(trampoline)) let hh = new UIntPtr(allocate(IntPtr.Size)) match binding.HookAddArg0Arg1(_eng.[0], hh, Common.UC_HOOK_BLOCK, new UIntPtr(funcPointer.ToPointer()), id, uint64 beginAddr, uint64 endAddr) |> this.CheckResult with | Some e -> raise e | None -> () member this.HookDel(callback: BlockHook) = hookDel _blockHooks callback member this.AddInterruptHook(callback: InterruptHook, userData: Object) = let trampoline(u: IntPtr) (intNumber: Int32) (user: IntPtr) = let (exist, (callback, userData)) = _interruptHooks.TryGetValue(user) if exist then callback.Invoke(this, intNumber, userData) let id = getId() _interruptHooks.Add(id, (callback, userData)) let funcPointer = Marshal.GetFunctionPointerForDelegate(new InterruptHookInternal(trampoline)) let hh = new UIntPtr(allocate(IntPtr.Size)) match binding.HookAddNoarg(_eng.[0], hh, Common.UC_HOOK_INTR, new UIntPtr(funcPointer.ToPointer()), id) |> this.CheckResult with | Some e -> raise e | None -> () member this.AddInterruptHook(callback: InterruptHook) = this.AddInterruptHook(callback, null) member this.HookDel(callback: InterruptHook) = hookDel _interruptHooks callback member this.AddMemReadHook(callback: MemReadHook, userData: Object, beginAddr: Int64, endAddr: Int64) = let trampoline(u: IntPtr) (addr: Int64) (size: Int32) (user: IntPtr) = let (exist, (callback, userData)) = _memReadHooks.TryGetValue(user) if exist then callback.Invoke(this, addr, size, userData) let id = getId() _memReadHooks.Add(id, (callback, userData)) let funcPointer = Marshal.GetFunctionPointerForDelegate(new MemReadHookInternal(trampoline)) let hh = new UIntPtr(allocate(IntPtr.Size)) match binding.HookAddArg0Arg1(_eng.[0], hh, Common.UC_HOOK_MEM_READ, new UIntPtr(funcPointer.ToPointer()), id, uint64 beginAddr, uint64 endAddr) |> this.CheckResult with | Some e -> raise e | None -> () member this.HookDel(callback: MemReadHook) = hookDel _memReadHooks callback member this.AddMemWriteHook(callback: MemWriteHook, userData: Object, beginAddr: Int64, endAddr: Int64) = let trampoline(u: IntPtr) (addr: Int64) (size: Int32) (value: Int64) (user: IntPtr) = let (exist, (callback, userData)) = _memWriteHooks.TryGetValue(user) if exist then callback.Invoke(this, addr, size, value, userData) let id = getId() _memWriteHooks.Add(id, (callback, userData)) let funcPointer = Marshal.GetFunctionPointerForDelegate(new MemWriteHookInternal(trampoline)) let hh = new UIntPtr(allocate(IntPtr.Size)) match binding.HookAddArg0Arg1(_eng.[0], hh, Common.UC_HOOK_MEM_WRITE, new UIntPtr(funcPointer.ToPointer()), id, uint64 beginAddr, uint64 endAddr) |> this.CheckResult with | Some e -> raise e | None -> () member this.HookDel(callback: MemWriteHook) = hookDel _memWriteHooks callback member this.AddEventMemHook(callback: EventMemHook, eventType: Int32, userData: Object) = let trampoline(u: IntPtr) (addr: Int64) (size: Int32) (value: Int64) (user: IntPtr) = let (exist, (callback, userData)) = _memEventHooks.TryGetValue(user) if exist then callback.Invoke(this, addr, size, value, userData) let registEventMemHook(check: Int32) = let id = getId() _memEventHooks.Add(id, (callback, userData)) let funcPointer = Marshal.GetFunctionPointerForDelegate(new EventMemHookInternal(trampoline)) let hh = new UIntPtr(allocate(IntPtr.Size)) match binding.HookAddNoarg(_eng.[0], hh, check, new UIntPtr(funcPointer.ToPointer()), id) |> this.CheckResult with | Some e -> raise e | None -> () // test all the events types agains the input eventType [ Common.UC_HOOK_MEM_READ_UNMAPPED Common.UC_HOOK_MEM_WRITE_UNMAPPED Common.UC_HOOK_MEM_FETCH_UNMAPPED Common.UC_HOOK_MEM_READ_PROT Common.UC_HOOK_MEM_WRITE_PROT Common.UC_HOOK_MEM_FETCH_PROT ] |> List.filter(fun eventFlag -> eventType &&& eventFlag <> 0) |> List.map registEventMemHook |> List.rev |> List.head member this.HookDel(callback: EventMemHook) = hookDel _memEventHooks callback member this.AddInHook(callback: InHook, userData: Object) = let trampoline(u: IntPtr) (port: Int32) (size: Int32) (user: IntPtr) = let (exist, (callback, userData)) = _inHooks.TryGetValue(user) if exist then callback.Invoke(this, port, size, userData) let id = getId() _inHooks.Add(id, (callback, userData)) let funcPointer = Marshal.GetFunctionPointerForDelegate(new InHookInternal(trampoline)) let hh = new UIntPtr(allocate(IntPtr.Size)) match binding.HookAddArg0(_eng.[0], hh, Common.UC_HOOK_INSN, new UIntPtr(funcPointer.ToPointer()), id, new IntPtr(X86.UC_X86_INS_IN)) |> this.CheckResult with | Some e -> raise e | None -> () member this.AddOutHook(callback: OutHook, userData: Object) = let trampoline(u: IntPtr) (port: Int32) (size: Int32) (value: Int32) (user: IntPtr) = let (exist, (callback, userData)) = _outHooks.TryGetValue(user) if exist then callback.Invoke(this, port, size, value, userData) let id = getId() _outHooks.Add(id, (callback, userData)) let funcPointer = Marshal.GetFunctionPointerForDelegate(new OutHookInternal(trampoline)) let hh = new UIntPtr(allocate(IntPtr.Size)) match binding.HookAddArg0(_eng.[0], hh, Common.UC_HOOK_INSN, new UIntPtr(funcPointer.ToPointer()), id, new IntPtr(X86.UC_X86_INS_OUT)) |> this.CheckResult with | Some e -> raise e | None -> () member this.AddSyscallHook(callback: SyscallHook, userData: Object) = let trampoline(u: IntPtr) (user: IntPtr) = let (exist, (callback, userData)) = _syscallHooks.TryGetValue(user) if exist then callback.Invoke(this, userData) let id = getId() _syscallHooks.Add(id, (callback, userData)) let funcPointer = Marshal.GetFunctionPointerForDelegate(new SyscallHookInternal(trampoline)) let hh = new UIntPtr(allocate(IntPtr.Size)) match binding.HookAddArg0(_eng.[0], hh, Common.UC_HOOK_INSN, new UIntPtr(funcPointer.ToPointer()), id, new IntPtr(X86.UC_X86_INS_SYSCALL)) |> this.CheckResult with | Some e -> raise e | None -> () member this.AddSyscallHook(callback: SyscallHook) = this.AddSyscallHook(callback, null) member this.Version() = let (major, minor) = (new UIntPtr(), new UIntPtr()) let combined = binding.Version(major, minor) (major.ToUInt32(), minor.ToUInt32(), combined) abstract Dispose : Boolean -> unit default this.Dispose(disposing: Boolean) = if (disposing) then // free managed resources, this is the default dispose implementation pattern () _disposablePointers |> Seq.filter(fun pointer -> pointer <> IntPtr.Zero) |> Seq.iter Marshal.FreeHGlobal _disposablePointers.Clear() member this.Dispose() = this.Dispose(true) GC.SuppressFinalize(this) override this.Finalize() = this.Dispose(false) interface IDisposable with member this.Dispose() = this.Dispose()