/* Unicorn Emulator Engine */ /* By Nguyen Anh Quynh , 2015 */ #ifndef UC_QEMU_TARGET_PPC_H #define UC_QEMU_TARGET_PPC_H // functions to read & write registers int ppc_reg_read(struct uc_struct *uc, unsigned int *regs, void **vals, int count); int ppc_reg_write(struct uc_struct *uc, unsigned int *regs, void *const *vals, int count); int ppc_context_reg_read(struct uc_context *ctx, unsigned int *regs, void **vals, int count); int ppc_context_reg_write(struct uc_context *ctx, unsigned int *regs, void *const *vals, int count); int ppc64_context_reg_read(struct uc_context *ctx, unsigned int *regs, void **vals, int count); int ppc64_context_reg_write(struct uc_context *ctx, unsigned int *regs, void *const *vals, int count); void ppc_reg_reset(struct uc_struct *uc); void ppc_uc_init(struct uc_struct *uc); void ppc64_uc_init(struct uc_struct *uc); #endif